Cat Snack Trail privacy policy
Cat Snack Trail privacy policy
Cat Snack Trail privacy policy
Operator: Salary Crew
Personal information inquiry: contact@salarycrew.com
Effective date: 2026-10-04
1. Scope of application
This guide applies to Salary Crew’s mobile game ‘Cat Snack Trail’ (existing app name ‘One-Line Cat’, com.salarycrew.catround).
2. Game save history and selection settings
There is no sign-up or login function. The current casual game's level progress, completion record, tutorial confirmation, daily quest date/progress, paw stamp, cat acquisition/selection, cushion selection, and sound/action settings are stored in the device's app storage space. The save file itself will not be uploaded to the developer's servers or synced to your account. If you agree to the optional collection below, some game usage information will be transmitted for statistical and error analysis purposes. The collection consent status is stored on the device. Depending on your OS backup settings, it may be included in your device backup.
3. Information processed by advertising services
We use Google AdMob and Consent Management Tool (UMP). Google may process IP addresses (which can be used to estimate approximate location), device/app identifiers, ad exposure and interaction information, and diagnostic/performance information for the purposes of providing advertisements, measuring advertisement effectiveness, preventing fraudulent use, and diagnosing errors. The scope of processing depends on device settings, consent status and Google policies. Test ads also communicate with external services.
We use banner/full-page advertisements and reward-type advertisements selected by users. Test deployments may display experimental ads. If you choose to watch an ad in the hint store and meet the reward payment conditions, you will receive 1 hint. Hints will not be provided in the event of advertisement cancellation or failure. Instead of ads, you can purchase hints with fish you collect in the game. An interstitial ad may appear when moving to the next round on the completion screen after completing 10 rounds of a new stage and meeting the minimum 5-minute gap. Depending on your ad readiness, it may not be displayed. You don't have to click or watch ads to pass the level. Even if you can't load ads, you can still play the game.
Before requesting an ad, we check the consent status with UMP. Depending on your region and state, you will be presented with the required selection screen. If you need the change form, you can reopen it under ‘Advertising Privacy Choices’ at the bottom of this screen. iOS requests that all ads be non-personalized and does not request Accept App Tracking (ATT) or access IDFA. We do not track advertisements using other companies' app or website usage information. Android advertising selection is dependent on the device's UMP consent status.
Google’s processing, storage, and international processing standards can be found in ‘Google’s processing of advertising data’ below and in Google’s privacy policy. Salary Crew cannot directly access advertising identification information managed by Google to identify or delete individual users.
4. Optional usage record/error analysis
We use Firebase Analytics (Google Analytics) and Firebase Crashlytics to improve puzzle difficulty, usage flow, and app stability. Analytics in the Firebase project (catround-900e7) is connected to AdMob, so if you consent to collection of usage records, Firebase Analytics data may be shared and used for user metrics in AdMob advertising measurement and reporting. The new collection function will be applied starting from versions that have ‘Usage history/error collection’ in the settings. Older versions do not have this feature.
Usage analytics and crash reporting are off by default. They are enabled only if you confirm on the consent screen that you are at least 14 years old, then separately agree to and save each option. The consent screen appears once, before the tutorial on first launch, and does not appear again after you save your choices. You can decline or withdraw consent without losing access to the game or rewards. We do not ask for your birth date or name. These optional features are not available to children under 14.
Usage history: Stage start, completion, next round, retry, abort, hint request/result, number of undoes, number of moves blocked by rules, progress percentage and actual play time. It also includes map number, version, size, chapter, and basic/challenge classification. It also includes the start/completion of a first-time practice (tutorial), the start/end/completion of a 'new path'/device experience trial (results/remaining time only), and the results of advertisements processed as suggestions/exposure/compensation/end/failure (advertisement format/placement distinction, ad identifier not included). The maximum stage reached is recorded separately as a user property. Only the number of moves blocked by the rules is recorded, and the space location or drawn path is not sent. The SDK processes app installation identifier, app/OS version, device model, language, session/revisit information, etc. Your IP address is processed during network communications and may be used for approximate local statistics. Please note that Google Analytics does not record or store IP addresses. Time spent in menus, advertisements, and background are excluded from the play time measured by the game.
Error records: Abnormal termination/exception call history, time of occurrence, app/OS version, device status/model, installation identifier, stage and map version at the time. If you consent to both collections, your usage events may be included in breadcrumb information in error analysis.
Name, email, inquiry body, exact location, contact information, and photo are not included in the analysis event. We do not set up a separate member ID or link users from other devices to the account. Disable collection of advertising identifiers and advertising personalization signals in game analytics. However, this setting does not prevent AdMob from using the analytics data sent in accordance with the Analytics collection consent for ad measurement and reporting. The processing of your data for the purpose of serving AdMob advertising takes place as described in Section 3.
5. External processing and international transfer
Data transferred: the service-specific information described in Section 4.
Google Privacy Inquiry: https://firebase.google.com/support/privacy/dpo
Processing and sub-processing company information: https://firebase.google.com/support/privacy
https://firebase.google.com/terms/subprocessors
If you do not consent to international transfer of optional analytics information, you may not turn on such collection. You can withdraw it in settings and it will not affect your use of the game. Choices regarding advertising services are managed separately in ‘Advertising Personal Information Selection’ and OS settings.
6. Inquiry email
When a user sends an inquiry, the email address, text of the inquiry, and any materials attached by the user are used to process the inquiry. Please do not send unnecessary personal information. Requests for storage or deletion of inquiry data can be submitted to contact@salarycrew.com. If you select it on the inquiry screen, the app version, stage, and platform will be included in the email draft. You can check and edit the draft and send it directly; it will not be sent automatically. We do not create a separate membership list or marketing reception list.
7. Storage and deletion
Your game history will remain on your device until you reset it or delete the app's data. You can delete the current casual progress, quest, cat, and cushion records by ‘Reset game history on this device’ in settings. To remove all local data (including previous version history and sound settings), uninstall the app from your device settings. Device and cloud backups must be managed separately in the backup settings of the relevant OS. Resetting game history does not clear your consent to analysis and error collection and consent to Google advertising, nor does it delete data that has already been sent.
User/event level data in usage history is subject to Google Analytics' retention settings and is currently managed on a two-month basis. This period may not apply to aggregated statistics. Crashlytics' error call history and associated identifiers will be stored for 90 days according to Google's instructions, and then the deletion process will begin.
Turning off history collection stops sending new game events and resets Analytics data/app instance identifiers stored on your device. This does not mean immediate deletion of records that have already been transferred. Stopping error collection takes effect from the next app launch. Crashlytics may keep error data on your device even if collection is turned off, and send you any remaining data if you consent again. Deleting app data on your device will also remove corresponding local materials and you will need to maintain OS backups separately.
Inquiry emails will be used for as long as necessary to resolve the inquiry and may be requested to be deleted. Materials that require storage by law may be kept in accordance with the obligations. Deletion and storage of information processed by Google follows Google's policies and user settings.
8. Rights and inquiries
For inquiries regarding viewing, correction, deletion, suspension of processing, and consent regarding personal information, please send to contact@salarycrew.com. Game records on the device cannot be viewed or restored remotely by developers. We don't link names/emails to our analysis, so you may not be able to find records of a specific installation based on email alone. When we receive a request to remove material, we will provide you with the scope of identification and Google's removal procedures. To exercise your rights related to advertising data, please also refer to Google's privacy information.
9. Change Notice
If the information collected or advertising method changes, the effective date and contents will be updated. Important changes will be notified through app notifications, etc.